What was it?
The first US Culture Hack took place as part of THATCamp and the Museum Computer Network (MCN) on the 19th of November 2011. The event was focussed on doing and making rather than listening to talks, and featured cultural data hacking for technologists, ‘ideas hacking’ and paper prototyping for everyone, and debate for all attendees.
The day began with talks on the origins and future of Culture Hack leading into a group discussion on the possibilities of ‘being open’. The How Hacking Your Organisation Can Make It Better workshop followed, involving fast paced idea creation, problem solving and thought-provoking conversations. Hacking The Visitor Experience started with an overview of the recently published book “Museums at Play: Games, Interaction and Learning”, leading to a paper prototyping workshop developing game ideas for museums. There was alsos a self-facilitated Data Hacking drop-in for technologists running throughout the day.
Data was provided by New Zealand @digitalnz API, Europeana API, Smithsonian, Adlib API and more
Culture Hack at MCN/ ThatCamp was sponsored by Balboa Park Online Collaborative (BPOC) and the British Council.